Thursday, May 1, 2014

RavenCon: Production Process

The process of producing a book goes:

  1. R&D
  2. Write
  3. Send it to Publisher
  4. Substantive Edit
  5. Copy Edit (almost always done by freelance)
  6. Typeset
  7. First Proof
  8. Proof and Index (freelance)
  9. Print
  10. Fold and Gather (book without covers)
  11. Print Cover, Bind and Package
  12. Deliver
There's an Editor Association where you can find freelancers to look over your book. An editor should ask for a sample from the middle of the book (the beginning and end have had more people look at them and are more likely to be clean). The editor will decide how much work she thinks it needs, and quote a price.

What you look for in an editor:
  • experience in the genre
  • experience in a publishing house, vs only as freelance
  • compatibility and trust
  • compatible technology--you need something with Track Changes, and preferably MS Word.
What the editor will want:
  • word count
  • sample pages
  • time limits, whether "required delivery date" or "will be away from email from X to Y"
  • don't make changes once you've sent the manuscript
  • make note of fictional or foreign terms
  • put everything in writing
A copy editor is more expensive to hire than a proof reader; but a copy editor's changes are made at the MS Word stage, whereas a proofreader's changes mean changing DTP and layout. 

The most frequent criticism is "show, don't tell". You will find it helpful to have a writer's group.

Find out what style manual your publisher wants to conform to.

Part of what a publisher looks at is whether you have a blog and a Facebook presence.

RavenCon: Writing Believable Magic

Your magic system has to have something to do with the plot. Establish it early so it's not a deus ex machina.

It has to be consistent, and it has to have a cost or limitation. Limitations reduce the ramifications. If you can call down fire, but only within 50ft and only while you concentrate, then that will influence your worldbuilding a lot less than if you can call down fire on a whim, anywhere in the world.

It should have an element of the unknown. It's not technology, it's not a case of "anyone can understand it if they study", and you're not just calling an engineer.

Do you reward "ability to plan ahead" or "ability to extemporize"? (Or maybe both--sorcerors extemporize, wizards plan).

How does magic affect the world? If there's a domestic dispute involving a caster, does she turn him into a chicken, or banish him to another plane, or cause teporary baldness?